vineri, 9 martie 2012

Jhun Vision

As we mentioned before, in future KOF games, Jhun and other characters, such as Chin, should not have stances as special moves.

 

Command moves:
Ryuurou Shuu, Shuuko Geki and Hiko Geki.
- Shuuko Geki should have a smaller range since it will be just a command move.
- With a greater range Hiko Geki could became a special move.

Special moves:
- Shuusou Kyaku performed directly without going in to a stance. The move will have a weak version (horizontal hit) and a strong version (vertical hit).
- Sanren Geki a 3 hit combo similar to Iori’s 127 Shiki Aoibana. The third kick will knockdown the opponent.
- Hangetsuzan a classic move from previous KOF games.
- Ko Ressou his anti air special move. It will have a bigger range similar to Robert’s Flip Kick RyuuZanShou.


- Kusajin a useful special move during combos and in same occasions good as an anti air attack.

DM’s from which one should be chosen as the new Neo Max:
- Tsume Hiten Kyaku a DM with the same effect as Kim's Houou Hiten Kyaku. In Jhun’s case (as we also suggested for Kim) the attack will have two hits.

- Hou'ou Ressou Kyaku is his classic DM from KOF ’99.

- A new DM (similar to Kim's Houou Kyaku). It will consist of a chain of normal and special moves as most of the KOF fighters has (Robert, Ryo, Takuma etc).
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