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vineri, 16 martie 2012

Eiji Vision



- Tenba Kyaku could also have an Ex version in which, if successful, the final kick will knock down the opponent.
- We see Ryuugejin and Kasumi Kiru as versions of the same special move. The Ex version of Ryuugejin will act as a shield, reflecting back any kind of projectiles.
- Kotsu Hazaki Kiri and Kikou Hau should remain as they are.
- Kagenui could use an Ex version with three ninja knifes launched in different directions.
- Since Eiji doesn’t have a real anti air move we think that an attack like Andy’s Shouryuu Dan (KOF 00 version) would help a lot.

 

- Zantetsu Nami is ideal as it is.
- Zantetsu Ibamushiriken should have two versions. The second one will naturally consume two Power Gauges.
- Finally Iami Kari should become his Neo Max DM.
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vineri, 9 martie 2012

Jhun Vision

As we mentioned before, in future KOF games, Jhun and other characters, such as Chin, should not have stances as special moves.

 

Command moves:
Ryuurou Shuu, Shuuko Geki and Hiko Geki.
- Shuuko Geki should have a smaller range since it will be just a command move.
- With a greater range Hiko Geki could became a special move.

Special moves:
- Shuusou Kyaku performed directly without going in to a stance. The move will have a weak version (horizontal hit) and a strong version (vertical hit).
- Sanren Geki a 3 hit combo similar to Iori’s 127 Shiki Aoibana. The third kick will knockdown the opponent.
- Hangetsuzan a classic move from previous KOF games.
- Ko Ressou his anti air special move. It will have a bigger range similar to Robert’s Flip Kick RyuuZanShou.


- Kusajin a useful special move during combos and in same occasions good as an anti air attack.

DM’s from which one should be chosen as the new Neo Max:
- Tsume Hiten Kyaku a DM with the same effect as Kim's Houou Hiten Kyaku. In Jhun’s case (as we also suggested for Kim) the attack will have two hits.

- Hou'ou Ressou Kyaku is his classic DM from KOF ’99.

- A new DM (similar to Kim's Houou Kyaku). It will consist of a chain of normal and special moves as most of the KOF fighters has (Robert, Ryo, Takuma etc).
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joi, 1 martie 2012

New Characters in KOF XIV

Considering the KOF tradition it is faire to presume that the next episode will be a dream edition. So it will be the best occasion to see same of our favorite characters redesigned and at their full potential. Under this topic we will present ideal versions of these fighters and as usual you can propose new ones or make suggestions. For now you can vote your favorite and if he/she is not on the list you can introduce the name here, as a comment.

Also we can’t ignore a certain trend that emerged in KOF 03, the guest fighters, chosen especially from the Fatal Fury series. In KOF 03 we had Gato and Grifon, in KOF XI it was Duck King’s turn, KOF XII had Rayden and XIII Rwa Ja. For the next title we suggest one of Kim’s sons, either of them and probably with same of their moves combined. See you soon!


Update: It looks like you have anticipated our intention! Hardy Huang just gave us his suggestions from the Ash Saga, which obviously will be in the center of the next dream mach. He gave as examples: Chizuru, Maki, KUSANAGI, Mukai, Adelheid, Ash, Shen Woo, Hinako, Kensou, Kyo, Iori, K', Terry.

Well, Chizuru and Maki certenly made an impression in 03 and I think we can adapt their style for Kagura, or why not, we can use the two of them with one or two common moves. Hardy do not forget rule no. 1 (no versions of the same characters) as long as we have Kyo we don’t need Kusanagi but we can use same of his moves for Kyo, if they are unique. We noted Hinako for you. Adelheid is mostly Rugal, again we must be careful about rule no.1, but if we came up with moves for them it would be nice to have another father and son in the game. We didn’t like Mukai that much but if others agree we will have him also. Most of the characters from the Ash Saga are present in KOF XIII which means we analized them in the Ch moves section.
So guys, what other opinions do you have?
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