Se afișează postările cu eticheta Ch moves. Afișați toate postările
Se afișează postările cu eticheta Ch moves. Afișați toate postările

miercuri, 7 martie 2012

Sie Vision



Note: Sie’s Ryuu Touda and same of Kyo’s combos should have a more sensitive imput, similar to Iori’s 127 Shiki Aoibana. Part of the problem is that you have to repeat the imput three times and also change the action button, while in Iori’s case you stick to the same one. We realize that this could act different on other type of controllers but it should be easy for everybody regardless of the controller they are using.

Note 2: Sie’s Shinryuu Seioushou DM is a mess and it should be taken care of! First of all, as mentioned in Rule no. 9, the lighting effect is covering the entire move! Remove it or make it smaller, the same goes for his special move. Secondly in order to hit your opponent you have to be glued to him. If you are only one step away from him you will not succeed! If changing the entire DM is too much, we urge you to fix its problems!
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Kula Vision



Kula needs one special move.
Special move suggested: Critical Ice

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Elisabeth Vision

Elisabeth needs two special moves.
We suggest one combo similar to Iori’s 127 Shiki Aoibana and one energy projectile from the distance.
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duminică, 4 martie 2012

Goro Vision

Goro needs another DM. Considering his judo style a counter DM would be useful.
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Ash Vision



Ash needs his 5th special move.
Special Move suggested: Vendemiaire

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Raiden Vision



Note: Raiden appears as a solid fighter and he should remain in the future game. The only observation is related to what we have said in Rule no. 6: Raiden’s Super Drop Kick has the same animation as his knockdown attack from the air, therefore it has to be changed.
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Yuri Vision



It is fair to say that Yuri has everything that she needs! She should remain as she is! :)
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Chin Vision



Note: Chin is ok but the stances are not a good idea in a 2d fighting game. When you are moving from one stance to another you are losing time and your adversary is gaining the advantage. A simple imput is always the best solution. The same thing goes for Jhun, in the future he should not have any stances, just 5 special moves.
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duminică, 19 februarie 2012

Andy Vision



Andy needs his 5th special move

Special moves suggested:
-Bakushin, which we favor considering the style and the brutality of the move. It can be a special move, a second throw or even a DM, we just want to see it in the game! PLEASE! :)



-The KOF 96 version of Gen'ei Shiranui with it’s follow-ups: Shimo Agito and Uwa Agito. Andy will not hit the adversary in mid-air but he will also be unvulnerable in this moment. The idea is to create the effect of a ninja move, similar to his Neo Max DM.

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Ryo Vision



Ryo needs his 5th special move

Special moves suggested:
-A mid-air version of Ko-ou ken



-A new version of MokoRaijinko that will have a greater range. If hit the enemy will
be knocked dawn.
Second throw suggested:

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sâmbătă, 18 februarie 2012

Benimaru Vision



Benimaru needs one more special move

Special move suggested:
- Raimei Tou (KOF 03).

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Iori Vision



Iori needs his 5th special move

Note: Kuzukaze is not a special move that hurts the opponent (Rule 2)

Special move suggested:
-A better version of Tsumagushi (kof99). It must have on the opponent the same effect as Kyo’s R.E.D kick. It will also have an Ex version which will look exactly like his Saku Tsumagushi.



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Mr. Karate/Takuma Vision



Note: The weak version of Hien Shipuu Kyakuu should be performed from the ground, in the same way as Takuma.



Second throw suggested:

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Kyo Vision



Kyo could use one more move

Special move suggested:
-108 shiki yamibarai from his classic version. It is true that Kyo could seem omnipotent considering his combos and the fact that he will actualy have 6 special moves. Even so, this move has to be added in order to reach his optimal efficiency.

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Terry Vision



Terry needs his 5th special move

Special move suggested:
-Power Dunk (kof 00 or kof 03 version).

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Robert Vision



Note: Robert’s Hien Shippuu Ryuujin Kyaku should look exactly as when executed too far from the adversary or not close enough: a single, cannon like, hit! Also his Hien Shippuu Kyaku has the biggest range in the game (from one corner of the screen to the other). It should be adjusted to a more moderate range so that it won't create a disproportion in the game.
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Joe Vision



Note: His Tiger kick should act as an anti-air move (linke in past KOF games).



Note 2: His Slash Kick had also a better design.

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Kim Vision



Kim needs one special move

Note: Houou hiten kyaku DM should also have a stronger version with a second kick as a follow-up. You can use the final kick of the Neo Max Zero-shiki Houou Kyaku

Special move suggested:
-Kuusajin



Second throw suggested:

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King Vision



King – Needs two special moves and one DM

Note: Double strike should only be the Ex version of Venom strike.
Surprize rose should be shorter. Only the first hits and then the final blow. It looks to repetitive. It looks bad because she is staying in the air for a long period of time.

Special move suggested:
-A version of Tornado Kick (as it was at the end on her Illusion dance DM in kof 2000).



-Mirage Dance



DM suggested:
-Illusion Dance

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Mai Vision



Mai needs one special move and one DM

Special move suggested:
-Kagero no mai. Her anti-air move



DM suggested:
-A stronger version of Kachou Sen as a second DM. It lauches 3 fangs covered in flames (KOF 99).



Second throw suggested:

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