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vineri, 16 martie 2012

Eiji Vision

- Tenba Kyaku could also have an Ex version in which, if successful, the final kick will knock down the opponent. - We see Ryuugejin and Kasumi Kiru as versions of the same special move. The Ex version of Ryuugejin will act as a shield, reflecting back any kind of projectiles. - Kotsu Hazaki Kiri and Kikou Hau should remain as they are. -...
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vineri, 9 martie 2012

Jhun Vision

As we mentioned before, in future KOF games, Jhun and other characters, such as Chin, should not have stances as special moves.   Command moves: Ryuurou Shuu, Shuuko Geki and Hiko Geki. - Shuuko Geki should have a smaller range since it will be just a command move. - With a greater range Hiko Geki could became a special move. Special...
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miercuri, 7 martie 2012

Sie Vision

Note: Sie’s Ryuu Touda and same of Kyo’s combos should have a more sensitive imput, similar to Iori’s 127 Shiki Aoibana. Part of the problem is that you have to repeat the imput three times and also change the action button, while in Iori’s case you stick to the same one. We realize that this could act different on other type of controllers but...
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Kula Vision

Kula needs one special move. Special move suggested: Critical Ice ...
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Elisabeth Vision

Elisabeth needs two special moves. We suggest one combo similar to Iori’s 127 Shiki Aoibana and one energy projectile from the distan...
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duminică, 4 martie 2012

Goro Vision

Goro needs another DM. Considering his judo style a counter DM would be usef...
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Ash Vision

Ash needs his 5th special move. Special Move suggested: Vendemiair...
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Raiden Vision

Note: Raiden appears as a solid fighter and he should remain in the future game. The only observation is related to what we have said in Rule no. 6: Raiden’s Super Drop Kick has the same animation as his knockdown attack from the air, therefore it has to be chang...
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Yuri Vision

It is fair to say that Yuri has everything that she needs! She should remain as she is!...
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Chin Vision

Note: Chin is ok but the stances are not a good idea in a 2d fighting game. When you are moving from one stance to another you are losing time and your adversary is gaining the advantage. A simple imput is always the best solution. The same thing goes for Jhun, in the future he should not have any stances, just 5 special mov...
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